Myst uses emptiness to calm you; its sequel uses emptiness to provoke you

Sat, 21 Jun 2014 11:56:26 +1000

Andrew Pam <xanni [at] glasswings.com.au>

Andrew Pam
<http://www.avclub.com/article/myst-uses-emptiness-calm-you-its-sequel-uses-empti-203238>

"Games are the rare artworks that don’t presume an audience. There are
players, sure, but players occupy a role somewhere between audience and
creator. Put simply, they’re participants, and games are built with the
participants in mind. If developers even consider an audience that just
watches the action, it’s usually a minor afterthought. This is peculiar.
Imagine if plays were written for the performers’ benefit, or if songs
were composed only for the singers."

Interesting reading.

Via James Harris and Shival Wolf.

Share and enjoy,
                *** Xanni ***
--
mailto:xanni@xanadu.net                   Andrew Pam
http://www.xanadu.com.au/                 Chief Scientist, Xanadu
http://www.glasswings.com.au/             Partner, Glass Wings
http://www.sericyb.com.au/                Manager, Serious Cybernetics

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