<
https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth/>
"Civilization VI: Rise and Fall wants to solve a problem. That problem
is perpetual growth, and it plagues many 4X games. Whether your aim is
world conquest or cultural hegemony, victory in Civilization and many of
its cohorts depends on domination."
A thoughful article on the way in which games participate in and further
the myth of perpetual growth. The punchline:
"It’s vital we think of alternatives that challenge the myth of
perpetual growth, instead of uncritically repeating it, not simply to
create variety in strategy design, but also because that same myth is
partly responsible for the destruction of our own world. Now more than
ever, we need to imagine civilisation in new ways, and to imagine
civilisations which don’t take as their underlying principles the drive
to expand, exploit, and exterminate until the last lights go out."
Cheers,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://www.xanadu.com.au/ Chief Scientist, Xanadu
http://www.glasswings.com.au/ Partner, Glass Wings
http://www.sericyb.com.au/ Manager, Serious Cybernetics