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https://www.techdirt.com/articles/20200710/10371044880/wow-alters-character-creation-system-to-add-diversity.shtml>
"For some years, we have been banging the drum repeatedly pointing out
that video games need to be viewed through the lens of artwork. There a
variety of headwinds in solidifying this stance, but they mostly revolve
around older generations repeating the sins of their forefathers in
declaring any art they aren’t “in to” to not be art at all. And, yet,
thinking about this for ten seconds will reveal just how silly that is.
Video games include elements of drawing, storytelling, creative
modeling, and music. Any one of those is most certainly art in and of
themselves, yet combining them to make something entertaining somehow
throws a lot of people for a loop. And, yet, we see revolutionaries
turning to games these days to make compelling artwork, while museums
have already begun curating the output of this relatively young industry.
And once we accept that video games are a form of art, it follows that
the flow of culture and society will influence that art. That’s the way
it’s always been. Art is a mirror held up to society. And one of the
glaring flaws in that mirror image in gaming has, for a long time, been
the multi-faceted lack of diversity in both the industry and the games
themselves."
Cheers,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
http://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics