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If you arrive at a particular location, various challenges and opportunities will present themselves.
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Then you will need to:
- Enter into combat
- Solve a puzzle
- Interact with other characters
- Collect or lose an item
- Make a decision
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Resulting in:
- Experience points
- Greater skills and abilities
- Money
- An object significant to attaining the goal
- A loss of any of the above
- The removal of an obstacle to attaining the goal
- Information
- Setback
- Death
Some Notes
- Make sure to vary encounters in each scene. Repetitiveness quickly gets boring.
- A sense of accomplishment is vital to the playability of a game:
- Create rising tension as the story progresses by plotting in bigger challenges at each stage of the game.
- Give the player a chance to develop the abilities to meet these challenges.
- Do NOT simply make the same monsters, knights, spaceships, etc. tougher at each stage.
- Knock characters back rather than killing them off too frequently or easily.
Plots
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