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Storytelling for Digital Media:
Class Three—Worldbuilding


Worldbuilding

A rich and detailed world provideds more opportunities for varied play, and helps to logically constrain character choices.

These are the aspects of the world that you will need to consider:

  • History
  • Governmental system
  • Economic system
  • Primary industries
  • Technological stage
  • Religions
  • Class systems
  • Social expectations
  • World views
  • Family organisation
  • Traditions
  • Languages
  • Housing
  • Transport
  • Cuisine
  • Costume
  • Arts
  • Climate
  • Ecology

Mapping

  • Where will your character begin in this world?

  • Upon completing the major goal, where will your character physically end up?

  • What landmarks, rooms, and/or geographical areas need to exist for your character to get from the beginning point to the ending point of your story?

  • To begin with sketch these out in a linear fashion, rather than radially. Also, remember that travel time without other activities, and having to repeat activities, can get dead boring.

Resources

Hex grid image

Map Archive
<http://www.wizards.com/default.asp?x=dnd/mwa/archiveall>

MUD Connector
<http://www.mudconnect.com/>

MOO Canada, eh?
<http://www.moo.ca/>

Mystic Adventure
<http://www.mystic-adventure.org/index.php>

Mystic Adventure Map
<http://users.adelphia.net/~kpjcjd1932/mysticadventure.jpg>

Kingdom of Loathing
<http://www.kingdomofloathing.com/>

Extras

Cool Web Design

<http://egypt.ebeling.ee/>

<http://www.tallinn.info/>

<http://www.bigfatinstitute.org/>

<http://www.2advanced.com/>

Virtual Reality

Virtual Reality Association, Inc. with Danny Stefanic

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Copyright © July 2006
Dr. Katherine Phelps