<
https://www.theguardian.com/games/2021/nov/30/a-safe-haven-how-dungeons-dragons-is-slaying-social-anxiety>
"As pandemic restrictions lift across Australia and more face-to-face
activities resume, socialising can be a source of profound anxiety for many
people. But what if, when you met up with others, you don’t have to be
yourself? If decision-making is done through a character you create and
consequences determined by the roll of dice?
Since its inception in the mid-1970s, the tabletop role-playing game Dungeons &
Dragons (D&D) has brought together a far more diverse array of players than its
stereotypes suggest. Earlier this year, the game’s publisher, Wizards of the
Coast, released a report showing that, of its estimated 50 million players, 54%
were younger than 30 and 40% identified as female. What it didn’t reveal was
the rise in visibility of queer and neurodiverse players."
Via Esther Schindler.
Share and enjoy,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics