Japanese company uses video game-style hit point badges to help employees know who needs a hand

Wed, 3 Aug 2022 11:08:25 +1000

Andrew Pam <xanni [at] glasswings.com.au>

Andrew Pam
<https://japantoday.com/category/business/japanese-company-uses-video-game-style-hit-point-badges-to-help-employees-know-who-needs-a-hand>

"TOKYO — Japanese companies are big on the concept of “communication.” All the
meandering meetings, analog face-to-face interaction, and implicitly required
after-work meals and drinks with coworkers are, ostensibly, so that everyone in
the office will have a better understanding of what everyone else in the office
has on their plate and how they’re coping with it.

There are, however, some potential problems with this model. Oftentimes the
expectation is that if someone is indeed struggling with their assignments or
projects, their coworkers will be able to pick up the fact through incidental
chitchat. Unfortunately, since Japanese cultural values stress the importance
of an individual meeting their responsibilities to the group, many people are
uncomfortable openly and directly telling their coworkers that they’re having a
hard time, and instead try to hide the fact that they’re running out of energy.

So to address this problem, Tokyo logistics and media company Onken has taken a
cue from video game user interface design, and created employee badges with
RPG-style hit point gauges on them."

Cheers,
       *** Xanni ***
--
mailto:xanni@xanadu.net               Andrew Pam
http://xanadu.com.au/                 Chief Scientist, Xanadu
https://glasswings.com.au/            Partner, Glass Wings
https://sericyb.com.au/               Manager, Serious Cybernetics

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