<
https://arstechnica.com/gaming/2022/11/ten-years-of-ftl-the-making-of-an-enduring-spaceship-simulator/>
"Today,
FTL: Faster than Light is recognized as one of the most influential
games in the indie sector. Alongside
The Binding of Isaac and
Spelunky, it
was part of a holy trinity of games that popularized the roguelite genre in the
early '10s.
But before it was a hit,
FTL was just a humble idea shared by Matthew Davis
and Justin Ma, two developers working at 2K’s Shanghai office. The studio
wasn’t a bad place to work, by their accounts, but they just weren’t making the
kinds of games they were interested in. So Davis and Ma departed the big-budget
firm and started a hobby project to keep them busy while they were looking for
new jobs.
“The original intention, at least from my perspective, was that [FTL] was only
intended as a hobby project or a prototype,” Davis tells Ars. “It was something
in between jobs to build up a resume that we could use to get a job at a studio
working on projects that we were more excited about. But we stumbled into
something that became a lot bigger than what we set out to do.”"
Via Hank G.
I really enjoy it, I’ve played it for around 150 hours so far… and it works
great on lower-spec systems like old laptops. I have both the Steam and GOG
versions.
Share and enjoy,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics