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https://www.fatherly.com/entertainment/choose-your-own-adventure-past-and-future>
"Imagine if you could tell Bilbo Baggins to leave the ring behind for Gollum,
have Leslie not swing on the rope to Terabithia on that rainy day, or remind
Jonas to pack warmer clothes at the end of
The Giver. Most fiction is
concrete, with the authors dictating what happens next. But that changed when
two writers figured out a way for the reader to control a character because the
reader was that character. We’re talking about
Choose Your Own Adventure, of
course. The first published installment arrived in 1979, with
The Cave of
Time — though as we’ll see that wasn’t really the first book. For decades,
Choose Your Own Adventure was an atypical experiment in literary determinism
that resulted in one of the most-read book franchises ever created.
For a generation, these interactive novels transported readers through space
and time to form their own stories, putting them in the cockpit of planes, the
gi of a judo master, or even the fins of a shark. By the end of the 90s, CYOA
closed the chapter on its story, but nearly twenty-five years later, the
company is back in action. Here’s how it all began, ended, and began again."
Via Esther Schindler.
Share and enjoy,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics