Video game worlds are often devoid of children – here’s why

Mon, 20 Jun 2022 05:35:48 +1000

Andrew Pam <xanni [at] glasswings.com.au>

Andrew Pam
<https://theconversation.com/video-game-worlds-are-often-devoid-of-children-heres-why-183485>

"While the potential benefits or drawbacks of children playing video games
receives a lot of attention, little notice is taken of the place of children
within video games themselves. However, the representation of children in media
can tell us a lot about how they are viewed by society, and the rules, beliefs,
and social systems that shape contemporary children’s place in the world.

My recent research looked at how children were represented in over 500
commercially successful and critically acclaimed video games, published between
2009 and 2019. These included games aimed both at adults and at children.

I found that there were many places in gameworlds where children simply weren’t
welcome, and that representations of children followed particular patterns in
terms of gender and race.

Although video games are often considered a children’s medium, I found that of
the 506 video games I looked at, 331 did not contain any child characters at
all. In the remaining titles that did feature a child character, less than half
of them were significant characters. Child characters simply did not exist in
the majority of gameworlds, reflecting children’s exclusion from many areas of
society."

Via Kotaku:
<https://www.kotaku.com.au/2022/06/heres-why-you-hardly-see-children-in-video-games/>

Cheers,
       *** Xanni ***
--
mailto:xanni@xanadu.net               Andrew Pam
http://xanadu.com.au/                 Chief Scientist, Xanadu
https://glasswings.com.au/            Partner, Glass Wings
https://sericyb.com.au/               Manager, Serious Cybernetics

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