"If you ask the average GM “what is the point of an RPG” or “how do you
win” or “what’s your job as a GM,” I’m pretty certain you’re going [to
hear] the word “fun” in the answer. “The point is to have fun.” “You win
when everyone has fun.” “Your job is to make sure everyone but you has
fun.” Right? And if you ARE the average GM (and chances are good you are
an average GM if you are reading this), you probably think those are
pretty good answers. Admit it. I won’t hurt you. Just f$&%ing say it.
Interesting article summarising the aesthetics of play and describing
how they apply to roleplaying games.
Via Doyce Testerman and Mark Phelan.
Share and enjoy,
*** Xanni ***
Chief Scientist, Xanadu
Partner, Glass Wings
Manager, Serious Cybernetics