<
https://www.theguardian.com/environment/2023/jan/28/board-games-climate-crisis-daybreak>
"Europe is planting trees to offset its emissions but is swiftly hit with
massive wildfires. The United States is investing in mining operations abroad
to wean off its dependence on fossil fuels but harbors concerns about trading
with an abusive government. Meanwhile, a coalition of countries from the global
south must decide whether to accept construction loans from China or the United
States.
These are not conversations at another high-profile global summit, but rather
scenarios envisioned by the board game Daybreak, which hits shelves this
spring. Four players – the United States, China, Europe and the “Majority
World”, encompassing the global south – cooperate to reach zero emissions
before hitting 2 degrees of warming or putting too many communities in crisis.
“[We] realized the game should represent the human suffering and loss caused by
the climate crisis and that the challenge was not merely a war on carbon,”
co-creator Matt Leacock said.
In the world of board games, most titles involve total victories over
adversaries in zero-sum competitions. In the new genre of climate-themed games,
creators like Leacock make collaboration the key to success."
Cheers,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics