https://archive.md/ofgkz
"Building a car factory is one of the most complex and expensive design
projects imaginable. The factory itself is a giant machine where thousands of
human workers, robots, and thingamajigs must move in a perfectly choreographed
ballet to turn 30,000 individual parts into one automobile, at a rate of one
car per minute. Before construction on the factory begins, thousands of
engineers draw millions of CAD drawings and meet for thousands of hours. Worse
yet, they know that no amount of planning will prevent a long list of bugs once
the factory finally opens, which can result in millions of dollars lost every
day until the bugs are resolved.
At least, that’s how it used to work.
This is all about to change thanks to the world’s first virtual factory, a
perfect digital twin of BMW’s future 400-hectare plant in Debrecen, Hungary,
which will reportedly will produce around 150,000 vehicles every year when it
opens in 2025.
Ross Krambergar and Rev Lebaredian explained exactly how this would work,
during a recent video interview. Krambergar—who runs geometric simulations for
virtual commissioning at BMW—has spent the past two years creating a fully
digital version of the Hungary factory with Lebaredian, who is vice president
of Omniverse and simulation technology at Nvidia. Nvidia, a Santa Clara-based
company mostly known for making gaming graphic cards and creating AI technology
magic, has been developing Omniverse for years. It’s a metaverse
custom-designed for companies to plan and optimize industrial processes that
can save them millions of dollars. In other words, it is the polar opposite of
Mark Zuckerberg’s pointless playground for sad torsoless kids."
Via
Future Crunch:
<
https://futurecrunch.com/good-news-river-restoration-malaria-kenya-teen-pregnancy-new-zealand/>
Share and enjoy,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics