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https://theconversation.com/australian-video-game-music-is-an-exciting-area-of-cultural-activity-and-you-should-be-paying-attention-214837>
"An enthusiastic, sellout crowd arrived at Melbourne’s Hamer Hall in September
to hear an evening of music from Orchestra Victoria.
The program consisted largely of Australian music and premiere performances. If
the sight of over 2,500 filled seats (filled, anecdotally, by those much
younger than the typical orchestra audience) did not indicate how deeply this
music was loved, then the standing ovation at the end of the night would leave
no-one in doubt.
This packed concert, however, wasn’t a performance of a symphonic great or even
a major film soundtrack. It was an evening of music created for video games.
Video games are now a cultural activity for the vast majority of Australians
and a major platform through which audiences are introduced to new music.
Audiences have personal, even intimate relationships with the music of video
games, given the long hours spent playing in lounge rooms and studies around
the nation.
The potential of video-game music is particularly evident in Australia, where
several independent video games have obtained both critical and commercial
success around the world. This is, in part, thanks to their music, such as
Cult of the Lamb (2022),
Unpacking (2021) and
Hollow Knight (2017).
However, how the game developers actually work with musicians to produce these
landmark works has so far been an unanswered question."
Cheers,
*** Xanni ***
--
mailto:xanni@xanadu.net Andrew Pam
http://xanadu.com.au/ Chief Scientist, Xanadu
https://glasswings.com.au/ Partner, Glass Wings
https://sericyb.com.au/ Manager, Serious Cybernetics