Loot boxes are still rife in kids’ mobile games, despite ban on ‘gambling-like’ features

Tue, 30 Sep 2025 14:57:57 +1000

Andrew Pam <xanni [at] glasswings.com.au>

Andrew Pam
<https://theconversation.com/loot-boxes-are-still-rife-in-kids-mobile-games-despite-ban-on-gambling-like-features-266226>

"In September 2024, Australia introduced a new classification approach for
games with gambling-like content.

Under this scheme, videogames containing in-game purchases linked to
chance-based features such as “loot boxes” or “gacha” must have a minimum
classification of M (not recommended for children under 15 years of age).
Additionally, videogames which contain simulated gambling, such as social
casino games, must be classified R18+ (legally restricted to adults aged 18 or
older).

These new laws aimed to address the impacts of gambling-like content in games
on children, given growing evidence such content in games may cause financial
harm and is potentially linked to problem gambling.

However, our new research shows that a year later, there remains widespread
non-compliance with the new laws in games on the Apple App Store and the Google
Play Store. Parents have to navigate a confusing landscape to determine what
games are appropriate for their kids to play."

Cheers,
       *** Xanni ***
--
mailto:xanni@xanadu.net               Andrew Pam
http://xanadu.com.au/                 Chief Scientist, Xanadu
https://glasswings.com.au/            Partner, Glass Wings
https://sericyb.com.au/               Manager, Serious Cybernetics

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